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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
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Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building a Character FREE CHAPTER 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Sprite animation

Besides the 2D sprite system, Unity has created and updated their animation to handle 2D. With a greatly enhanced dope sheet animation/clip controller and full integration with the Mecanim state management system, there is a boundless world of choices available that are easy to use once you get to grips with them.

Animation components

All of the animation in the new 2D system in Unity uses the new Mecanim system (introduced in Version 4) for design and control, which once you get used to is very simple and easy to use.

It is broken up into three main parts: animation controllers, animation clips, and animator components.

Animation controllers

Animation controllers are simply state machines that are used to control when an animation should be played and how often, including what conditions control the transition between each state. In the new 2D system, there must be at least one controller per animation for it to play, and controllers can contain many animations as you can...

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