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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Pushing and pulling

Now that you've created a Remote Repo, it's time to see how synchronization works between the Remote Repo and the Local Repo. After making Commits on the Local Repo, the changes are not automatically synchronized to the Remote. This is because changes can be undone, or because the developer doesn't have internet access. For this reason, new Commits and branches remain, by default, on the Local Repo only, until you explicitly Upload (or Push). To Push changes, you click on the Push button:

Pushing local changes to a Remote Repo

To download the latest changes from an existing Repo and merge them into the Local Repo, you click on the Pull button. This updates the Local Repo with changes on the server. In many cases, this is the equivalent of updating the Local Repo to match the Remote Repo, but it's possible to Pull down changes into a different...

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