Part 1: Designing User Interfaces
In this part, you will get a general overview of design principles to consider while designing user interfaces for various platforms. How to design UI for the special cases of mobile games and XR experiences is explored. Additionally, how to design UI for all platforms with consideration for universal design and accessibility is covered. Lastly, the various systems within Unity that facilitate the development of UI are compared and discussed.
This part has the following chapters:
- Chapter 1, Designing User Interfaces
- Chapter 2, Designing Mobile User Interfaces
- Chapter 3, Designing VR, MR, and AR UI
- Chapter 4, Universal Design and Accessibility for UI
- Chapter 5, User Interface and Input Systems in Unity