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Mastering iOS Game Development

You're reading from   Mastering iOS Game Development Mastering iOS Game Development

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781783554355
Length 228 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Peter Ahlgren Peter Ahlgren
Author Profile Icon Peter Ahlgren
Peter Ahlgren
Miguel DeQuadros Miguel DeQuadros
Author Profile Icon Miguel DeQuadros
Miguel DeQuadros
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Toc

Game design document

We will be using the following pattern when creating the game design document:

  • Title page
    • Game name: Adesa
  • Game overview
    • Game concept: A game such as Contra, 2D Platform shooter. The player is a cartoon Space Soldier who was launched into space after his ship exploded.
    • Genre: Platformer shoot 'em up.
    • Target audience: Young children to adults (the game will not contain any graphic violence).
    • Game flow summary: The game will be a side scroller and the player will be controlled via touch controls, both in the game and in the menu.
    • Look and feel: 8-bit 2D goodness.
  • Gameplay
    • Game progression: Level by level, no player upgrades
    • Mission/challenge structure: Locate lost equipment → find a way off the planet
    • Puzzle structure: NA
    • Objectives: What are the objectives of the game?

      Find lost equipment

      Hunt for food after finding destroyed rations

      Escape inhabitant captivity and reclaim stolen equipment

      Reach communications relay

      Fight communications officer

      Radio home to find out crash...

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