Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Adobe Photoshop 2024

You're reading from   Mastering Adobe Photoshop 2024 Discover the smart way to polish your digital imagery skills by editing professional looking photos

Arrow left icon
Product type Paperback
Published in Jan 2024
Publisher Packt
ISBN-13 9781838822019
Length 458 pages
Edition 1st Edition
Arrow right icon
Author (1):
Arrow left icon
Gary Bradley Gary Bradley
Author Profile Icon Gary Bradley
Gary Bradley
Arrow right icon
View More author details
Toc

Table of Contents (19) Chapters Close

Preface 1. Part 1:Raising Your Photoshop Game
2. Chapter 1: Making Photoshop Work Harder and Smarter FREE CHAPTER 3. Chapter 2: Non-Destructive Healing and Retouching 4. Chapter 3: Masking and Cutouts 5. Part 2:Bringing Brands Front and Center
6. Chapter 4: Building Brand Mock-Ups and Prototypes 7. Chapter 5: Creating Printed Marketing Collateral 8. Chapter 6: From Pixels to Post: Images for Social Media 9. Chapter 7: Creating Animated GIFs and Videos 10. Part 3:Building Visual Components
11. Chapter 8: Bringing Typography to Life with Effects and Styling 12. Chapter 9: Creating Textures, Patterns, and Backdrops 13. Chapter 10: Creating and Applying Brushes 14. Part 4:World Building
15. Chapter 11: Blending and Collaging Images 16. Chapter 12: Creating Surrealist Artwork 17. Index 18. Other Books You May Enjoy

Technical requirements

The project files for this chapter can be found at: https://github.com/PacktPublishing/Mastering-Adobe-Photoshop-2024/tree/main/Chapter07

The Timeline panel

A standard workflow in Photoshop involves editing still images where time is of no concern. However, when working with sequences or a set of frames that need to appear on the canvas at a specific time, we need a way of arranging assets accordingly. That’s where the aptly named Timeline panel comes in. It provides a linear editing system where, on the far left-hand side, we can see the start of the sequence. When dealing with animation frames, they start at frame 1 (shown as D in Figure 7.1), while a video timeline starts at zero.

You add the first few items you wish to see at the start of the timeline, then keep adding more assets to the right-hand side to build up a sequence. In traditional hand-drawn animation, a sheet of paper would represent one frame, and approximately 24 sheets of paper...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime