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Mastering Adobe Animate 2021

You're reading from   Mastering Adobe Animate 2021 Explore professional techniques and best practices to design vivid animations and interactive content

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Product type Paperback
Published in Feb 2021
Publisher Packt
ISBN-13 9781801074162
Length 404 pages
Edition 1st Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Getting Up-To-Speed
2. Chapter 1: A Brief Introduction to Adobe Animate FREE CHAPTER 3. Chapter 2: Exploring Platform-Specific Considerations 4. Chapter 3: Settling into the User Interface 5. Chapter 4: Publishing and Exporting Creative Content 6. Section 2: Animating with Diverse Techniques
7. Chapter 5: Creating and Manipulating Media Content 8. Chapter 6: Interactive Motion Graphics for the Web 9. Chapter 7: Character Design through Layer Parenting 10. Chapter 8: Animating Poses with IK Armatures 11. Chapter 9: Working with the Camera and Layer Depth 12. Section 3: Exploring Additional Platforms
13. Chapter 10: Developing Web-Based Games 14. Chapter 11: Producing Virtual Reality Content for WebGL 15. Chapter 12: Building Apps for Desktop and Mobile 16. Chapter 13: Extending Adobe Animate 17. Other Books You May Enjoy

Working with the Adobe Integrated Runtime

In this section, we will download and install an AIR Software Development Kit (SDK) within Animate and configure a new AIR for Desktop document using the chosen SDK version.

AIR is simply one of the most amazingly flexible development platforms available. We went over the general history and usage of AIR in Chapter 2, Exploring Platform-Specific Considerations, but will really dive into building with the platform now. Since it's been a while, I suggest perhaps going back to that chapter to refresh your memory.

We are going to use AIR to build a photo browser application in this chapter. The user will be able to select a folder from their local filesystem and any image files from that folder will display within a data grid. We'll write a bit of logic so that only image file types will be displayed in the grid. When the user chooses a file from the grid, the image will be rendered within the application.

The first step in...

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