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LibGDX Game Development By Example

You're reading from   LibGDX Game Development By Example Learn how to create your very own game using the libGDX cross-platform framework

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781785281440
Length 280 pages
Edition 1st Edition
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Author (1):
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James Cook James Cook
Author Profile Icon James Cook
James Cook
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Table of Contents (13) Chapters Close

Preface 1. Getting to Know LibGDX FREE CHAPTER 2. Let's Get These Snakes Out of This Book! 3. Making That Snake Slick 4. What the Flap Is the Hype About? 5. Making Your Bird More Flightworthy 6. Onto the Next Platform...Game 7. Extending the Platform 8. Why Are All the Birds Angry? 9. Even Angrier Birds! 10. Exporting Our Games to the Platforms 11. Third-party Services Index

How to use platform-dependent libraries

In your quest to integrate third-party services, you will find that the providers very often do not provide you with similar-level tools to use their platform. For example, a user may have a library on a Maven repository somewhere and all you have to do is add the Gradle reference and Gradle will do the rest. Other users might have a Gradle-enabled project that you need to download and add to your project manually or just a simple JAR file that you need to download and add, and nothing else. We will quickly cover how you can go about importing the dependency into your project.

Now, the thing to bear in mind here is that, if you are using an Android library, then the project needs to solely exist on the Android subproject. The core project knows nothing about Android and has no idea about any of the Android classes that may be required to compile your project once you add the reference.

The nice way – via Maven

If the third-party you are interested...

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