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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Toc

Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Pre-production


As much fun as it would be to just dive in and start writing code, things usually go a bit smoother if we spend a little time thinking about what we are about to do. First, we're going to go on a mental journey through using the app to determine all of the features that will be present in the finished product. Then we're going to consult a designer (that's going to be me) to determine what the app will look like, and collect any assets we might need. Finally, we're going to break that feature list down into a development plan that gives us an idea of the actual tasks that will need to be completed to deliver each feature.

Assembling a feature list

As I mentioned earlier, the app we're going to create is a notes-style application called Snippets. The core feature of the app is that it lets the user make little snippets of life to save for later, which consist of text or images, or maybe later even web links or audio. Then the user can scroll through their snippets in reverse...

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