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Learning WebRTC

You're reading from   Learning WebRTC Develop interactive real-time communication applications with WebRTC

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781783983667
Length 186 pages
Edition 1st Edition
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Author (1):
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Daniel M. Ristic Daniel M. Ristic
Author Profile Icon Daniel M. Ristic
Daniel M. Ristic
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with WebRTC FREE CHAPTER 2. Getting the User's Media 3. Creating a Basic WebRTC Application 4. Creating a Signaling Server 5. Connecting Clients Together 6. Sending Data with WebRTC 7. File Sharing 8. Advanced Security and Large-scale Optimization A. Answers to Self-test Questions Index

Getting access to media devices


There has been a long history behind trying to get media devices to the browser screen. Many have struggled with various Flash-based or other plugin-based solutions that required you to download and install something in your browser to be able to capture the user's camera. This is why the W3C decided to finally create a group to bring this functionality into the browser. The latest browsers now give the JavaScript access to the getUserMedia API, also known as the MediaStream API.

This API has a few key points of functionality:

  • It provides a stream object that represents a real-time media stream, either in the form of audio or video

  • It handles the selection of input devices when there are multiple cameras or microphones connected to the computer

  • It provides security through user preferences and permissions that ask the user before a web page can start fetching a stream from a computer's device

Before we move any further, we should set a few standards about our coding...

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