Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning Swift

You're reading from   Learning Swift Build a solid foundation in Swift to develop smart and robust iOS and OS X applications

Arrow left icon
Product type Paperback
Published in Jun 2015
Publisher Packt
ISBN-13 9781784392505
Length 266 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Andrew J Wagner Andrew J Wagner
Author Profile Icon Andrew J Wagner
Andrew J Wagner
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing Swift 2. Building Blocks – Variables, Collections, and Flow Control FREE CHAPTER 3. One Piece at a Time – Types, Scopes, and Projects 4. To Be or Not to Be – Optionals 5. A Modern Paradigm – Closures and Functional Programming 6. Make Swift Work for You – Protocols and Generics 7. Everything is Connected – Memory Management 8. Writing Code the Swift Way – Design Patterns and Techniques 9. Harnessing the Past – Understanding and Translating Objective-C 10. A Whole New World – Developing an App 11. What's Next? Resources, Advice, and Next Steps Index

Automatic reference counting


Now that we understand the different ways in which data is represented in Swift, we can look at how to manage memory better. Every instance we create takes up memory. Naturally, it wouldn't make sense to keep all data around forever. Swift needs to be able to free up memory that can be used for other purposes once our program doesn't need it anymore. This is the key to managing memory in our apps. We need to make sure that Swift frees up all the memory that we no longer need as soon as possible.

The way that Swift knows it can free up memory is when the code no longer has access to an instance. If there is no longer any variable or constant referencing an instance, it can be repurposed for another instance. This is called "freeing the memory" or "deleting the object".

In Chapter 3, One Piece at a Time – Types, Scopes, and Projects, we already discussed when a variable is accessible or not in the section about scopes. This makes memory management very simple for...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image