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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Chapter 8. Implementing Sounds

In Chapter 7, Polishing the Game, we implemented the final visual-presentation elements for our game, which can now be played from start to finish.

Although players can now experience all the required gameplay mechanics, level transitions, and various other in-game essentials, there is one, final (and very important) element missing; our game is completely silent!

Our final task, to bring the development process of our game to completion, is to add some atmosphere to our game, by adding sound effects and a soundtrack.

Sounds form a vital part of the immersive experience of our game, so it's important to choose them carefully.

The two types of sounds that we will be implementing are sound effects and a soundtrack. In the process of learning about using sounds in Stencyl we will be doing the following:

  • Adding a jumping sound effect

  • Examining the Play Sound instruction blocks

  • Organizing sounds in the game

  • Adding a pickup sound effect

  • Adding a soundtrack

  • Understanding sound...

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