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Learning Cocos2d-JS Game Development

You're reading from   Learning Cocos2d-JS Game Development Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390075
Length 188 pages
Edition 1st Edition
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Author (1):
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Emanuele Feronato Emanuele Feronato
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Emanuele Feronato
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Toc

Table of Contents (11) Chapters Close

Preface 1. Hello World – A Cross-platform Game FREE CHAPTER 2. Adding Interactivity – The Making of a Concentration Game 3. Moving Sprites Around the Screen – An Endless Runner 4. Learn about Swipes through the making of Sokoban 5. Become a Musical Maestro 6. Controlling the Game with Virtual Pads 7. Adding Physics to Your Games Using the Box2D Engine 8. Adding Physics to Your Games Using the Chipmunk2D Engine 9. Creating Your Own Blockbuster Game – A Complete Match 3 Game Index

Selecting and destroying world bodies


As the name Totem Destroyer suggests, you should be able to destroy the totem. First, uncomment the previously commented line in order to give back the totem its left foot, and then we are ready to destroy bricks when the player touches/clicks them.

Everything starts with a touch, so we have to manage it by first adding the listener to the game's init function:

init:function () {
  // same as before
  cc.eventManager.addListener(touchListener, this);
}

Then create the listener variable itself:

var touchListener = cc.EventListener.create({
  event: cc.EventListener.TOUCH_ONE_BY_ONE,
  swallowTouches: true,
  onTouchBegan: function (touch, event) {
    var worldPoint = new Box2D.Common.Math.b2Vec2(touch.getLocation().x/worldScale,touch.getLocation().y/worldScale);
    for (var b = world.GetBodyList(); b; b = b.GetNext()) {
      if (b.GetUserData() != null && b.GetUserData().type=="destroyable") {
        for(var f = b.GetFixtureList();f; f=f.GetNext...
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