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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Chapter 10. Moving Around, Collisions, and Keeping Score

As we enter the PlayStates, the Player needs to be able to move around in the Scene. A common way to move the Player is by using the Transform Component methods. However, we really want to use Rigidbody physics instead.

With all this moving around, it would be nice if we could always see what the Player is doing. We'll see a couple of ways the camera can keep an eye on the Player's movements.

To demonstrate game code, we'll have some good and bad GameObjects that the Player can interact with. The good objects will increase the score, and the bad objects will decrease the life of the Player.

In this chapter, we shall study:

  • Starting in Scene1
  • Camera views
  • Moving Player using Rigidbody physics
  • Keeping score
  • Shooting projectiles

Let's see how all of these tie together...

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