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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Defining variables

Let's start with a simple question: what is a variable? Depending on your point of view, there are a few different ways of answering that question:

  • Conceptually, a variable is the most basic unit of programming, as an atom is to the physical world (excepting string theory). Everything starts with variables, and programs can't exist without them.
  • Technically, a variable is a tiny section of your computer's memory that holds an assigned value. Every variable keeps track of where its information is stored (this is called a memory address), its value, and its type (for instance, numbers, words, or lists). 
  • Practically, a variable is a container. You can create new ones at will, fill them with stuff, move them around, change what they're holding, and reference them as needed. They can even be empty and still be useful.

A practical real-life example of a variable is a mailbox; remember those?

They can hold letters, bills, a picture from your aunt Mabel – anything. The point is that what's in a mailbox can vary: they can have names, hold information (physical mail), and their contents can even be changed if you have the right security clearance.

You have been reading a chapter from
Learning C# by Developing Games with Unity 2020 - Fifth Edition
Published in: Aug 2020
Publisher: Packt
ISBN-13: 9781800207806
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