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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Time for action – printing out character data

Our repeated debug logs are a perfect opportunity to abstract out some code directly into the Character class: 

  1. Add a new public method with a void return type, called PrintStatsInfo, to the Character class.
  2. Copy and paste the debug log from LearningCurve into the method body.
  1. Change the variables to name and exp, since they can now be referenced from the class directly:
      public void PrintStatsInfo()
{
Debug.LogFormat("Hero: {0} - {1} EXP", name, exp);
}
  1. Replace the character debug log that we previously added to LearningCurve with method calls to PrintStatsInfo, and click on Play:
      Character hero = new Character();
hero.PrintStatsInfo();

Character
heroine = new Character("Agatha");
heroine.PrintStatsInfo();

Now that the Character class has a method, any instance can freely access it using dot notation. Since hero and heroine are...

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