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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Base constructors

When a class inherits from another class, they form a pyramid of sorts with member variables flowing down from the parent class to any of its derived children. The parent class isn't aware of any of its children, but all children are aware of their parent. However, parent class constructors can be called directly from child constructors with a simple syntax modification:

public class ChildClass: ParentClass
{
public ChildClass(): base()
{

}
}

The base keyword stands in for the parent constructor—in this case, the default constructor. However, since base is standing in for a constructor, and a constructor is a method, a child class can pass parameters up the pyramid to its parent constructor. 

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