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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Time for action – creating the player capsule

We can create a nice player capsule in just a few steps:

  1. Click on Create | 3D Object | Capsule from the Hierarchy panel and name it Player.
  2. Select the Player GameObject and click on Add Component at the bottom of the Inspector tab. Search for Rigidbody and hit Enter to add it.
  3. Expand the Constraints property at the bottom of the Rigidbody component:
    • Check the boxes for Freeze Rotation on the X and Y axes.
  1. Select the Materials folder and click on Create | Material. Name it Player_Mat.
  1. Change the Albedo property to a bright green and drag the material to the Player object in the Hierarchy panel:

You've created the Player out of a capsule primitive, a Rigidbody component, and a new bright green material. Don't worry about what the Rigidbody component is just yet—all you need to know right now is that it allows our capsule to interact...

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