In this section, we'll be focusing on switching the target of the enemies' NavMeshAgent component when the player gets too close and dealing damage if a collision occurs. When the enemy successfully lowers the player's health, it will return to its patrol route until its next run-in with the player. However, we're not going to leave our player helpless; we'll also add in code to track enemy health, detect when an enemy is successfully hit with one of the player's bullets, and when an enemy needs to be destroyed.
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