Our final section will dive into more intermediate C# concepts, such as interfaces, generics, and design patterns, while also leaving you with resources and further reading for taking your programming journey forward.
The following chapters will be covered in this section:
- Chapter 10, Revisiting Types, Methods, and Classes
- Chapter 11, Exploring Generics, Delegates, and Beyond
- Chapter 12, The Journey Continues
By the end of the book, you will have a working knowledge of Unity, C#, and many of the soft skills it takes to be a programmer or game developer, setting you up to go out into the community and make your mark!