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Learning C++ by creating games with UE4

You're reading from   Learning C++ by creating games with UE4 Learn C++ programming with a fun, real-world application that allows you to create your own games!

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Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781784396572
Length 342 pages
Edition 1st Edition
Languages
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Author (1):
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William Sherif William Sherif
Author Profile Icon William Sherif
William Sherif
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Toc

Table of Contents (14) Chapters Close

Preface 1. Coding with C++ FREE CHAPTER 2. Variables and Memory 3. If, Else, and Switch 4. Looping 5. Functions and Macros 6. Objects, Classes, and Inheritance 7. Dynamic Memory Allocation 8. Actors and Pawns 9. Templates and Commonly Used Containers 10. Inventory System and Pickup Items 11. Monsters 12. Spell Book Index

Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "The variableType is going to tell you what type of data we are going to store in our variable. The variableName is the symbol we'll use to read or write that piece of memory".

A block of code is set as follows:

struct Player
{
  string name;
  int hp;
  // A member function that reduces player hp by some amount
  void damage( int amount ) {
    hp -= amount;
  }
  void recover( int amount ) {
    hp += amount;
  }
};

New terms and important words are shown in bold. Text that appears on the screen appears like this: From the File menu, select New Project...

Note

Extra information that is relevant, but kind of a side note, appears in boxes like this.

Tip

Tips and tricks appear like this.

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