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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

GameView

It's a great time to add more UI to the game! I have prepared the second one for you–InGameCanvas. Yet again, you have to download and import InGameCanvas.unitypackage.

Import the aforementioned package and drag the newly created InGameCanvas.prefab file on top of the UI game object.

InGameCanvas should appear as a child of the UI game object. It will be invisible for now, but don't worry about it too much at the moment. We will need to add a bit of code to manage the visibility of InGameCanvas and MenuCanvas.

As I have mentioned before, the plan is to show only one UI view at a time to the user. In this way, we will avoid confusion created by multiple layers of a UI on top of each other. When the user is using the menu, only MenuCanvas should be visible. When the user is in the game, only inGameCanvas should be visible. Simple!

Let's add a...

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