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Learning Articulate Storyline

You're reading from   Learning Articulate Storyline You don't need any programming skills to create great e-learning material with Storyline. This book will get you up to speed with all the super user-friendly features of the tool, making you a proficient e-learning author in no time.

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849694223
Length 298 pages
Edition 1st Edition
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Author (1):
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Stephanie Harnett Stephanie Harnett
Author Profile Icon Stephanie Harnett
Stephanie Harnett
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Table of Contents (14) Chapters Close

Preface 1. Creating a Story FREE CHAPTER 2. Adding Content into your Story 3. Adding Interactivity 4. Adding Characters and Audio 5. Extending Slide Content 6. Using Variables to Customize the Learning Experience 7. Creating Learning Paths 8. Testing Learner Knowledge 9. Adding Visual Media to a Story 10. Publishing your Story 11. Rapid Development A. Appendix Index

Using variables

For variables to be useful, they need to contain some form of content whether that is text, numbers, or true/false logic.

One common way of populating variables is through button clicks; where the learner clicks on a button and by doing so a variable is populated with specific content. This is easy to set up in Storyline; just create a trigger on a button but instead of jumping to a slide, or showing a layer when the user clicks, you instruct Storyline to adjust the content (referred to as the value) of a variable.

Using variables

When working with variables you will want to ensure they are behaving the way you intend, and contain the information you expect.

Being able to see what's stored in a variable is very helpful for testing purposes, and you can do this by inserting a reference to a variable. This is inserted on a slide like a normal textbox where the textbox contains the name of the variable surrounded by percentage symbols %variablename%. When previewing or publishing, the reference...

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