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Learning Anime Studio

You're reading from   Learning Anime Studio Bring life to your imagination with the power of Anime Studio

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849699570
Length 354 pages
Edition Edition
Concepts
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Author (1):
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Chad Troftgruben Chad Troftgruben
Author Profile Icon Chad Troftgruben
Chad Troftgruben
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Toc

Table of Contents (17) Chapters Close

Learning Anime Studio
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Stepping into the World of Animation FREE CHAPTER 2. Drawing in Anime Studio 3. Exploring Layers and Timelines 4. Enhancing Your Art with the Layer Settings Panel and Style Palette 5. Bringing a Cartoon Character to Life 6. Developing Your Cartoon's Scenery 7. Creating a Library of Actions and Assets 8. Animating Your Characters 9. Exporting, Editing, and Publishing Index

Changing your view of the action


One of the coolest things about Anime Studio is the ability to control the camera, effectively altering how every asset appears on screen at once. You can move, zoom, pan, and rotate a scene to simulate many different effects. The tools are very easy to use and act just like any other tool in regards to how keyframing and the timelines work.

On top of that, the Workspace tools allow us to alter the view of the document without affecting the animation in any way. You will be using these a lot when you need to get a different angle of the action when molding your creations.

Camera tools

Let's open up the work file for this section, CameraAndWorkSpaceTools.anme, to see these tools in action.

  1. While on frame 0, select the Track Camera tool from the bottom of your toolbar on the left-hand side (under the Camera heading). This looks like a camera with a plus sign next to it and the shortcut key is 4.

  2. Click and hold down your mouse button in the center of the document...

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