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Learning AndEngine

You're reading from   Learning AndEngine Design and create Android games with the simple but powerful tool AndEngine

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783985968
Length 286 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Martin Varga Martin Varga
Author Profile Icon Martin Varga
Martin Varga
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Toc

Table of Contents (13) Chapters Close

User input

AndEngine uses a simple abstraction layer above the Android user input handlers. We are going to use the touchscreen and the accelerometer, but it is of course possible to use any other sensors that are not implemented in AndEngine by directly calling the Android SDK methods.

Touchscreen

Let's start with the touchscreen, because it's the most common way of getting user input in smartphones and tablets. The Android system is handling the touchscreen itself and it is firing touch events. These touch events are caught and processed by AndEngine. We are going to handle them using event listeners.

Touch events

Touch events in AndEngine handle five basic motion events from the Android SDK. In this case, the terms motion and touch event can be used interchangeably. These five events are as follows:

  • ACTION_DOWN: This is the most basic event; it happens at the beginning of a touch.
  • ACTION_MOVE: When the touch starts and the user drags their finger or pen on the screen, move events...
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