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Learn Three.js

You're reading from   Learn Three.js Program 3D animations and visualizations for the web with JavaScript and WebGL

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781803233871
Length 554 pages
Edition 4th Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Getting Up and Running
2. Chapter 1: Creating Your First 3D Scene with Three.js FREE CHAPTER 3. Chapter 2: The Basic Components that Make up a Three.js Application 4. Chapter 3: Working with Light Sources in Three.js 5. Part 2: Working with the Three.js Core Components
6. Chapter 4: Working with Three.js Materials 7. Chapter 5: Learning to Work with Geometries 8. Chapter 6: Exploring Advanced Geometries 9. Chapter 7: Points and Sprites 10. Part 3: Particle Clouds, Loading and Animating Models
11. Chapter 8: Creating and Loading Advanced Meshes and Geometries 12. Chapter 9: Animation and Moving the Camera 13. Chapter 10: Loading and Working with Textures 14. Part 4: Post-Processing, Physics, and Sounds
15. Chapter 11: Render Postprocessing 16. Chapter 12: Adding Physics and Sounds to Your Scene 17. Chapter 13: Working with Blender and Three.js 18. Chapter 14: Three.js Together with React, TypeScript, and Web-XR 19. Index 20. Other Books You May Enjoy

Exporting an animation from Blender and importing it into Three.js

Exporting an animation from Blender works in pretty much the same way as exporting a static scene. Therefore, for this example, we’ll create a simple animation, export it in the glTF format again, and load it into a Three.js scene. For this, we’re going to create a simple scene where we render a cube falling and breaking into parts. The first thing we need for this is a floor and a cube. Therefore, create a plane and a cube that hangs a little bit above this plane:

Figure 13.10 – An empty Blender project

Figure 13.10 – An empty Blender project

Here, we just moved the cube up a little bit (press G to grab the cube) and added a plane (Add | Mesh | Plane), and then we scaled this plane to make it bigger. Now, we can add physics to the scene. In Chapter 12, Adding Physics and Sounds to Your Scene, we introduced the concept of rigid bodies. Blender uses this same approach. Select the cube and use Object | Rigid...

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