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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
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Author (1):
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Stephen Pearson Stephen Pearson
Author Profile Icon Stephen Pearson
Stephen Pearson
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

Creating a Realistic Campfire Simulation

It’s time to put the skills we just learned about to the test; this chapter is about creating a realistic campfire simulation and learning how to create sparks in Blender! Creating fire is easy, but creating fire that looks realistic is a whole other story. You need to think about the settings for the domain, the flow object, any collisions you have, the lighting, and the materials. It takes a bit more than setting the resolution in the domain to 1,000 and hitting Bake. Remember, setting the resolution super high doesn’t necessarily mean the fire will look good; plus, we’re pretty sure Blender would crash if you did that.

Here are the following topics we will cover:

  • Creating the campfire simulation
  • Creating the fire materials
  • Creating sparks using a particle system
  • Creating the particle material
  • Adding the final details

We have a lot of things to cover in this chapter so let’s jump...

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