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Kivy Cookbook

You're reading from   Kivy Cookbook Enhance your skills in developing multi-touch applications with Kivy

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781783987382
Length 246 pages
Edition 1st Edition
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Authors (2):
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Hugo Solis Hugo Solis
Author Profile Icon Hugo Solis
Hugo Solis
Hugo Solis Hugo Solis
Author Profile Icon Hugo Solis
Hugo Solis
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Table of Contents (11) Chapters Close

Preface 1. Kivy and the Kv Language FREE CHAPTER 2. Input, Motion, and Touch 3. Events 4. Widgets 5. Graphics – Canvas and Instructions 6. Advanced Graphics – Shaders and Rendering 7. The API in Detail 8. Packaging our Apps for PC 9. Kivy for Mobile Devices Index

Leveraging the factory object


The factory object represents the last step to create our own widgets because the factory can be used to automatically register any class or module and instantiate classes from any place in the app. This is a Kivy implementation of the factory pattern where a factory is an object to create other objects. This also opens a lot of possibilities to create dynamic codes in Kivy. In this recipe, we will register one of our widgets.

Getting ready

We will use an adaptation of the code in the recipe Creating Widgets of Chapter 6, Advanced Graphics – Shaders and Rendering to register the widget as a factory object. Copy the file in the same location of this recipe with the name e7.py.

How to do it…

In this recipe, we will use one of our simple Python files where we will register our widget using the factory package. Follow these steps:

  1. Import the usual kivy packages.

  2. In addition, import the Factory package.

  3. Register the MyWidget object from the file of the Chapter 6, Advanced...

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