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Keras Reinforcement Learning Projects

You're reading from   Keras Reinforcement Learning Projects 9 projects exploring popular reinforcement learning techniques to build self-learning agents

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781789342093
Length 288 pages
Edition 1st Edition
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Author (1):
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Giuseppe Ciaburro Giuseppe Ciaburro
Author Profile Icon Giuseppe Ciaburro
Giuseppe Ciaburro
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Table of Contents (13) Chapters Close

Preface 1. Overview of Keras Reinforcement Learning 2. Simulating Random Walks FREE CHAPTER 3. Optimal Portfolio Selection 4. Forecasting Stock Market Prices 5. Delivery Vehicle Routing Application 6. Continuous Balancing of a Rotating Mechanical System 7. Dynamic Modeling of a Segway as an Inverted Pendulum System 8. Robot Control System Using Deep Reinforcement Learning 9. Handwritten Digit Recognizer 10. Playing the Board Game Go 11. What's Next? 12. Other Books You May Enjoy

Summary

In this chapter, you learned the basic concepts of Q-learning and Deep Q-learning, and how to use these techniques to control a mechanical system. To start with, an overview of how Segways work was addressed. It is an electric traction-transport vehicle for individual locomotion that can start, stop, and reverse, with simple movements of the passenger-driver body—a slight bend forward or backward, and making curves with the help of a knob on the left-hand side of the handlebar. To show how it works, an inverted pendulum model was implemented.

Then, the OpenAI Gym library was introduced, which helps us to implement algorithms based on reinforcement learning. It includes a growing collection of benchmark issues that expose a common interface, and a website where people can share their results and compare algorithm performance. We explored the different environments...

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