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Julia 1.0 Programming Complete Reference Guide

You're reading from   Julia 1.0 Programming Complete Reference Guide Discover Julia, a high-performance language for technical computing

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Product type Course
Published in May 2019
Publisher
ISBN-13 9781838822248
Length 466 pages
Edition 1st Edition
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Tools
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Author (1):
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Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
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Toc

Table of Contents (18) Chapters Close

Preface 1. Installing the Julia Platform FREE CHAPTER 2. Variables, Types, and Operations 3. Functions 4. Control Flow 5. Collection Types 6. More on Types, Methods, and Modules 7. Metaprogramming in Julia 8. I/O, Networking, and Parallel Computing 9. Running External Programs 10. The Standard Library and Packages 11. Creating Our First Julia App 12. Setting Up the Wiki Game 13. Building the Wiki Game Web Crawler 14. Adding a Web UI for the Wiki Game 15. Implementing Recommender Systems with Julia 16. Machine Learning for Recommender Systems 17. Other Books You May Enjoy

Showing the solution

For the solution page, the only thing we need from the Request URI is the session ID. Then, we follow the same workflow to get the current Game object. Once we have it, we copy the list of articles into the history stack to display the game's solution using the existing rendering logic. We also set the steps_taken counter to the maximum because the game is considered a loss. Finally, we display the last article:

const solutionpage = HTTP.HandlerFunction() do req 
  uri_parts = parseuri(req.target) 
  game = gamesession(uri_parts[1]) 
  game.history = game.articles 
  game.steps_taken = Gameplay.MAX_NUMBER_OF_STEPS 
  article = game.articles[end]
HTTP.Messages.Response(200, wikiarticle(game, article)) end

The solution page appears as follows, settling the game as a loss:

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