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jQuery Game Development Essentials

You're reading from   jQuery Game Development Essentials Learn how to make fun and addictive multi-platform games using jQuery with this book and ebook.

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849695060
Length 244 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Selim Arsever Selim Arsever
Author Profile Icon Selim Arsever
Selim Arsever
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Table of Contents (17) Chapters Close

jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. jQuery for Games 2. Creating Our First Game FREE CHAPTER 3. Better, Faster, but not Harder 4. Looking Sideways 5. Putting Things into Perspective 6. Adding Levels to Your Games 7. Making a Multiplayer Game 8. Let's Get Social 9. Making Your Game Mobile 10. Making Some Noise Index

Optimizing tile maps for top-down games


The tile map we implemented in the last chapter works well for side scrollers as they typically use a sparse matrix to define their levels. This means that if your level is 100 tiles long and 7 tiles high, it will contain way less than 700 tiles. This allows us to create all those tiles at the beginning of the game.

For a typical top-down game, we find ourselves in a very different situation. Indeed, in order to render the map, all the possible tiles of the tile map used are defined. This means we will have at least 700 tiles for the same level of dimensions. The situation becomes even worse if we use many layers. To reduce this number in order to increase performances, we will have to generate only the tiles that are visible at startup. Then when the view moves, we will have to track which tiles become invisible and delete them, and which tiles become visible and generate them.

There is a tradeoff here; adding and removing tiles will take time, and...

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