Particle emitter integration
Now we are ready and equipped for the particle system to be added to our game FlyingSpaceship. In this section, we will take the FireParticle
and SmokeParticle
files, create a SKEmitterNode
object for the respective file and add it to the respective entity on some event.
After all this, a thrust for the spaceship will be visible in the game making our character more empowered. Also, a collision smoke effect will be seen when a coin is picked by the spaceship.
Getting ready
We will start by adding emitters in the games. We should also go through the documentation of the SKEmitterNode
class provided in the preceding sections. And then we can continue adding the code for the addition of the spaceship's thrust in the starter kit of this chapter.
How to do it
Continuing with the same Xcode project, now we will create our solution kit for this chapter that is, Chapter 4.
The following are the steps to add the spaceship's thrust in our game:
- Open the
FSMyScene
class...