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iOS Game Development By Example

You're reading from   iOS Game Development By Example Learn how to develop an ace game for your iOS device, using Sprite Kit

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781785284694
Length 220 pages
Edition 1st Edition
Languages
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Author (1):
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Samanyu Chopra Samanyu Chopra
Author Profile Icon Samanyu Chopra
Samanyu Chopra
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Table of Contents (12) Chapters Close

Preface 1. An Introduction to Sprite Kit FREE CHAPTER 2. Scenes in Sprite Kit 3. Sprites 4. Nodes in Sprite Kit 5. Physics in Sprite Kit 6. Animating Sprites, Controls, and SceneKit 7. Particle Effects and Shaders 8. Handling Multiple Scenes and Levels 9. Performance Enhancement and Extras 10. Revisiting Our Game and More on iOS 9 Index

Shaders


Shaders in Sprite Kit facilitate SKScenenode to appear with a special, customized, drawing behavior. This can be achieved by creating the SKShader objects and assigning a custom OpenGL ES fragment shader.

If a custom shader (the SKShader object) needs to provide a uniform shader, then you need to create one or more SKUniform objects and associate them with your shader objects. Shader programs are primarily divided into:

  • Vertex shaders

  • Fragment shaders

Let's discuss about both of these in detail:

  • Vertex shaders: These shaders work on each vertex and most of the calculation is done on the vertex part. They are set by Sprite Kit automatically. As the computation of these shaders are mostly done on the vertex part, not much of the CPU's resources are consumed in the formation.

  • Fragment shaders: These shaders are written in OpenGL Shading Language. As the name suggests, they work on each pixel. They use very heavy computation and hence are avoided when too many shaders are required.

    A graphical...

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