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iOS Game Development By Example

You're reading from   iOS Game Development By Example Learn how to develop an ace game for your iOS device, using Sprite Kit

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781785284694
Length 220 pages
Edition 1st Edition
Languages
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Author (1):
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Samanyu Chopra Samanyu Chopra
Author Profile Icon Samanyu Chopra
Samanyu Chopra
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Table of Contents (12) Chapters Close

Preface 1. An Introduction to Sprite Kit FREE CHAPTER 2. Scenes in Sprite Kit 3. Sprites 4. Nodes in Sprite Kit 5. Physics in Sprite Kit 6. Animating Sprites, Controls, and SceneKit 7. Particle Effects and Shaders 8. Handling Multiple Scenes and Levels 9. Performance Enhancement and Extras 10. Revisiting Our Game and More on iOS 9 Index

An introduction to SceneKit


SceneKit is a framework that can be used to implement the features of 3D graphic components into our iOS games. SceneKit provides a facility for integrating a high performance rendering engine at a greater level. It also offers a facility for importing, manipulating, and rendering 3D graphic assets.

It is fairly easy in iOS 8, to integrate SceneKit elements in a Sprite Kit game. First of all, you just have to import the SceneKit framework in the required Sprite Kit class. Then, you are all set to access all the methods and properties of SceneKit.

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