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iOS Game Development By Example

You're reading from   iOS Game Development By Example Learn how to develop an ace game for your iOS device, using Sprite Kit

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781785284694
Length 220 pages
Edition 1st Edition
Languages
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Author (1):
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Samanyu Chopra Samanyu Chopra
Author Profile Icon Samanyu Chopra
Samanyu Chopra
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Toc

Table of Contents (12) Chapters Close

Preface 1. An Introduction to Sprite Kit FREE CHAPTER 2. Scenes in Sprite Kit 3. Sprites 4. Nodes in Sprite Kit 5. Physics in Sprite Kit 6. Animating Sprites, Controls, and SceneKit 7. Particle Effects and Shaders 8. Handling Multiple Scenes and Levels 9. Performance Enhancement and Extras 10. Revisiting Our Game and More on iOS 9 Index

SKSpriteNode


The SKSpriteNode class is a root node class which is used to draw texture images with many customizations; it is inherited from the SKNode class. We can simply draw an image, or we can add some effects, such as custom shader or shadows to it. For this, we have to first know about the SKSpriteNode class and the functionality it offers.

Initializing a sprite

To make a sprite in a game, we have to make an instance of the SKSpriteNode class. Sprite Kit provides us with many ways to initialize an instance of the SKSpriteNode class. Some of them are as follows:

init(name: String){
  //it is designated initializer . initialization part

}
convenience init(){
  //Calling the Designated Initializer in same class
  self.init(name: "Hello")
}

In Swift, one has to initialize a class by making an object of structure. There are two initializers provided for this purpose, that is, designated initializers and convenience initializers.

Designated initializers perform actual initialization for class...

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