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iOS Game Development By Example

You're reading from   iOS Game Development By Example Learn how to develop an ace game for your iOS device, using Sprite Kit

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781785284694
Length 220 pages
Edition 1st Edition
Languages
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Author (1):
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Samanyu Chopra Samanyu Chopra
Author Profile Icon Samanyu Chopra
Samanyu Chopra
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Table of Contents (12) Chapters Close

Preface 1. An Introduction to Sprite Kit FREE CHAPTER 2. Scenes in Sprite Kit 3. Sprites 4. Nodes in Sprite Kit 5. Physics in Sprite Kit 6. Animating Sprites, Controls, and SceneKit 7. Particle Effects and Shaders 8. Handling Multiple Scenes and Levels 9. Performance Enhancement and Extras 10. Revisiting Our Game and More on iOS 9 Index

What's new in iOS 9


Apple announced iOS 9 in June 2015, and it will officially be released later this year. It is proposed to have some new features for the Sprite Kit framework. A few of them are mentioned in the following list:

  • Metal rendering support: Metal provides lowest-overhead entry to the Graphical Processing Unit (GPU). This enables us to maximize the graphics and computational abilities of our apps and games. Metal has streamlined APIs, multi-threading support, and precompiled shaders, which help make our game or app superior in performance and efficiency.

  • Improved scene editor and new action editor: The latest version of Xcode now has a much improved scene editor and a new action editor. This will help in designing scenes in Xcode in less time with less code work.

  • Camera nodes: Camera node is an SKCameraNode object and helps in specifying a position in the scene from which the scene can be rendered. If we set the scene's camera property to the camera node, then the scene is rendered...

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