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HTML5 Web Application Development By Example : Beginner's guide

You're reading from   HTML5 Web Application Development By Example : Beginner's guide Learn how to write rich, interactive web applications using HTML5 and CSS3 through real-world examples. In a world of proliferating platforms and devices, being able to create your own ‚Äúgo-anywhere‚Äù applications gives you a significant advantage.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849695947
Length 276 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jody Gustafson Jody Gustafson
Author Profile Icon Jody Gustafson
Jody Gustafson
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Table of Contents (13) Chapters Close

Preface 1. The Task at Hand FREE CHAPTER 2. Let's Get Stylish 3. The Devil is in the Details 4. A Blank Canvas 5. Not So Blank Canvas 6. Piano Man 7. Piano Hero 8. A Change in the Weather 9. Web Workers Unite 10. Releasing an App into the Wild A. Pop Quiz Answers Index

Time for action – adding the audio sequencer

Let's add the audio sequencer to the game panel. We will go into the GamePanel object and add an instance of AudioSequencer to it:

function GamePanel(audioManager)
{
    var sequencer = new AudioSequencer();

Next let's write the public setOptions() method, which is called from the startGame() method of PianoHeroApp. It takes three parameters; the song name, playback rate, and whether to play the game or the song in practice mode:

    this.setOptions = function(songName, rate, playGame)
    {
        sequencer.events(musicData[songName])
                 .playbackRate(rate);
        practiceMode = !playGame;
        return this;
    };

The first thing we do is set the events() property of the audio sequencer to the data for the song to play. We get the song data from the musicData object, which is defined in musicData.js. Then, we set the audio sequencer's playbackRate() property. Lastly we set the practiceMode variable.

The musicData...

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