Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

Arrow left icon
Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
Arrow right icon
Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Time for action – adding force to the car

Carry out the following steps to take the keyboard input:

  1. Open the box2dcargame.js JavaScript file in a text editor.
  2. In the page loaded event handler, we add the following keydown event handler at the beginning of the code. This listens to the right arrow key and the left arrow key to apply force in different directions:
    $(document).keydown(function(e){
      switch(e.keyCode) {
        case 39: // right arrow key to apply force towards right
          var force = new b2Vec2(100, 0);
          carGame.car.ApplyForce(force, carGame.car.GetWorldCenter());
          return false;
          break;
        case 37: // left arrow key to apply force towards left
          var force = new b2Vec2(-100, 0);
          carGame.car.ApplyForce(force, carGame.car.GetWorldCenter());
          return false;
          break;
      }
    });
  3. We have added forces to bodies. We need to clear forces in each step, otherwise the force accumulates:
    function updateWorld() {
      // existing code goes here.
      // Clear previous...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image