In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.
Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "By default, the FloorInteractionManager class is inherited from MonoBehaviour. MonoBehaviour is the base class from which every Unity script derives. In the next step, implement IFocusable interface in the FloorInteractionManager class. "
A block of code is set as follows:
//On Start, create WWW object and link it with Steaming URL
void Start() {
webObject = new WWW(videoUrl);
guiTexture = GetComponent<GUITexture>();
guiTexture.texture = webObject.movie;
}
New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "Once the basic design is done, tag all the text controls as BuildingTitle, FireText, Temp Text, and SmokeText for Main Title, Fire, Temperature, and Smoke elements, respectively."