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HoloLens Beginner???s Guide

You're reading from   HoloLens Beginner???s Guide Join the AR revolution with HoloLens

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786464729
Length 376 pages
Edition 1st Edition
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Author (1):
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Jason M. Odom Jason M. Odom
Author Profile Icon Jason M. Odom
Jason M. Odom
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Table of Contents (11) Chapters Close

Preface Welcome to the New World FREE CHAPTER HoloWorld I am in Control User-Friendly Interface Now That Is How It Should Sound Not So Blank Spaces The Tools of the Trade Share What You Have Got Putting It All Together Fixing Problems

Unity UI


Unity has designed a rather robust user interface system, containing just about any traditional user interface element one could need. In addition, Unity's new system is a very smart and expandable system that can easily grow with the developer's needs. It was designed to anticipate, with a good deal of forethought, the needs of new platforms that come along.

In this section, we will use the launchball class and build a basic UI to change some parts of that class. Before we do, though, we will have a quick overview of Unity UI and its workflow.

Overview

The Unity UI workflow, being far less programmer centric than Unity's previous effort--,the infamous OnGUI, is highly editable inside the editor; let's take a look.

Load Unity, assuming it is not already running. Also, select the HoloLens Beginner Guide from the project list.

Once loaded, it should look similar to this:

Let's add a UI element so that we can see how it all works. Click on GameObject in the main menu. Scroll down to UI and...

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