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Hands-On Artificial Intelligence with Java for Beginners

You're reading from   Hands-On Artificial Intelligence with Java for Beginners Build intelligent apps using machine learning and deep learning with Deeplearning4j

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781789537550
Length 144 pages
Edition 1st Edition
Languages
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Author (1):
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Nisheeth Joshi Nisheeth Joshi
Author Profile Icon Nisheeth Joshi
Nisheeth Joshi
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Table of Contents (9) Chapters Close

Preface 1. Introduction to Artificial Intelligence and Java 2. Exploring Search Algorithms FREE CHAPTER 3. AI Games and the Rule-Based System 4. Interfacing with Weka 5. Handling Attributes 6. Supervised Learning 7. Semi-Supervised and Unsupervised Learning 8. Other Books You May Enjoy

Implementing an example min-max algorithm

In this section, we will be implementing a min-max algorithm (a tic-tac-toe example). So, let's get to NetBeans. We will have an ArrayList, and we will apply randomization and take input. The following are the four classes that we'll be working with:

import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import java.util.Scanner;

Then, we have to define the x and y points. In a tic-tac-toe game, there are nine tiles, and, on a one-on-one basis with the opponent, the squares are filled, as shown here:

class Point {

int x, y;

public Point(int x, int y) {
this.x = x;
this.y = y;
}

@Override
public String toString() {
return "[" + x + ", " + y + "]";
}
}

class PointAndScore {

int score;
Point point;

PointAndScore(int score, Point...
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