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Hands-On Android UI Development

You're reading from   Hands-On Android UI Development Design and develop attractive user interfaces for Android applications

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788475051
Length 348 pages
Edition 1st Edition
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Author (1):
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Jason Morris Jason Morris
Author Profile Icon Jason Morris
Jason Morris
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Table of Contents (15) Chapters Close

Preface 1. Creating Android Layouts 2. Designing Form Screens FREE CHAPTER 3. Taking Actions 4. Composing User Interfaces 5. Binding Data to Widgets 6. Storing and Retrieving Data 7. Creating Overview Screens 8. Designing Material Layouts 9. Navigating Effectively 10. Making Overviews Even Better 11. Polishing Your Design 12. Customizing Widgets and Layouts 13. Activity Lifecycle
14. Test Your Knowledge Answers

Creating a database


When writing an application using Room, you'll need to define at least one Database class. Each of these corresponds to a specific database schema--a collection of Entity classes and the various ways in which they can be saved, and loaded from storage. It may also serve as a convenient place to write other database-related logic for your application. For example, the ClaimItem and Attachment classes need to save and load various types that Room will not understand; for example, Date, File, the Category enum, and AttachmentType enum. Each of these classes will need a TypeConverter method that can be used to convert it to and from primitives that are understood by Room.

Room Database classes are abstract. This is because they are extended by the Room annotation processor to produce the implementation you'll use at runtime. This allows you to define any number of concrete method implementations in a database class that might be useful for your application. Follow these steps...

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