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Godot Engine Game Development Projects

You're reading from   Godot Engine Game Development Projects Build five cross-platform 2D and 3D games with Godot 3.0

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788831505
Length 298 pages
Edition 1st Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Toc

Player ship

The player ship is the heart of the game. Most of the code you'll write for this project will be about making the ship work. It will be controlled in the classic Asteroids style, with left/right rotation and forward thrust. It will also detect the shoot input to allow the player to fire the laser and destroy the floating rocks.

Body setup and physics

Create a new scene and add a RigidBody2D named Player as the root node, with Sprite and CollisionShape2D children. Add the res://assets/player_ship.png image to the Texture property of the Sprite. The ship image is quite large, so set the Scale property of the Sprite to (0.5, 0.5)and its Rotation to 90.

The image for the ship is drawn pointing upwards. In Godot...
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