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Godot Engine Game Development Projects

You're reading from   Godot Engine Game Development Projects Build five cross-platform 2D and 3D games with Godot 3.0

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788831505
Length 298 pages
Edition 1st Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Toc

Enemies

Currently, the map is very lonely, so it's time to add some enemies to liven things up.

There are many different behaviors you could create for an enemy. For this project, the enemy will walk along a platform in a straight line and reverse direction when hitting an obstacle.

Scene setup

Start with KinematicBody2D with three children: Sprite, AnimationPlayer, and CollisionShape2D. Save the scene as Enemy.tscn in a new folder called enemies. If you decide to add more enemy types to the game, you can save them all here.

Set the body's collision layer to enemies and its collision masks to environment, player, and enemies. It's also useful to group the enemies, so click on the Node tab and add the body to...

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