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Godot Engine Game Development Projects

You're reading from   Godot Engine Game Development Projects Build five cross-platform 2D and 3D games with Godot 3.0

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788831505
Length 298 pages
Edition 1st Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Designing the level

It wouldn't be a platformer without jumps. For most readers, this section will take up the largest chunk of time. Once you start designing a level, you'll find it's a lot of fun to lay out all the pieces, creating challenging jumps, secret paths, and dangerous encounters.

First, you'll create a generic Level scene containing all the nodes and code that is common to all levels. You can then create any number of level scenes that inherit from this master level.

TileSet configuration

In the assets folder you downloaded at the beginning of the project is a tilesets folder. It contains three ready-made TileSet resources using the 16x16 art for the game:

  • tiles_world.tres: Ground and platform...
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