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Godot Engine Game Development Projects

You're reading from   Godot Engine Game Development Projects Build five cross-platform 2D and 3D games with Godot 3.0

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788831505
Length 298 pages
Edition 1st Edition
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Part 4 – User Interface

The final piece your game needs is a user interface (UI). This is an interface to display information that the player needs to see during gameplay. In games, this is also referred to as a Heads-Up Display (HUD), because the information appears as an overlay on top of the game view. You'll also use this scene to display a start button.

The HUD will display the following information:

  • Score
  • Time remaining
  • A message, such as Game Over
  • A start button

Node setup

Create a new scene and add a CanvasLayer node named HUD. A CanvasLayer node allows you to draw your UI elements on a layer above the rest of the game, so that the information it displays doesn't get covered up by any game elements...

You have been reading a chapter from
Godot Engine Game Development Projects
Published in: Jun 2018
Publisher: Packt
ISBN-13: 9781788831505
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