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Godot Engine Game Development Projects

You're reading from   Godot Engine Game Development Projects Build five cross-platform 2D and 3D games with Godot 3.0

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788831505
Length 298 pages
Edition 1st Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Toc

Part 2 – Coin scene

In this part, you'll make the coins for the player to collect. This will be a separate scene describing all of the properties and behavior of a single coin. Once saved, the main scene will load the coin scene and create multiple instances (that is, copies) of it.

Node setup

Click Scene | New Scene and add the following nodes. Don't forget to set the children to not be selected, like you did with the Player scene:

  • Area2D (named Coin)
  • AnimatedSprite
  • CollisionShape2D

Make sure to save the scene once you've added the nodes.

Set up the AnimatedSprite like you did in the Player scene. This time, you only have one animation: a shine/sparkle effect that makes the coin look less flat and...

You have been reading a chapter from
Godot Engine Game Development Projects
Published in: Jun 2018
Publisher: Packt
ISBN-13: 9781788831505
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