Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Godot Engine Game Development Projects

You're reading from   Godot Engine Game Development Projects Build five cross-platform 2D and 3D games with Godot 3.0

Arrow left icon
Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788831505
Length 298 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
Arrow right icon
View More author details
Toc

Camera improvements

Another problem, especially if you have a relatively large course, is that if your camera is placed to show the starting area near the tee, it may not show the other parts of the course well, or at all. This can make it challenging to aim when the ball is in certain places.

In this section, you'll learn two different ways to address this problem. One involves creating multiple cameras and activating whichever one is closer to the ball's position. The other solution is to create an orbiting camera that follows the ball and that the player can control to view the course from any angle.

Multiple cameras

Add a second Camera node and position it near the hole or at the opposite end of your course,...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime