Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

Arrow left icon
Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Examining TileMap layers

In this recipe, we are going to create two layers in the TileMap. One will be for the ground and the other for objects that we can place on top of the ground. We will use this in the next recipe, where we will paint a level using the TileMap tools.

Getting ready

For this recipe, we are going to continue from where we left off in the last recipe.

How to do it…

Let’s add the Ground and Objects layers so we can use the TileMap tools in the recipe:

  1. In the TileMap section of the Inspector, left-click on Layers.
  2. To the right of Name, enter Ground.
  3. At the bottom under Z Index, left-click on + Add Element.
  4. In the new layer, to the right of Name, enter Objects.
  5. To the right of Z Index in the new layer, left-click on 0 and enter 1.

Figure 8.3 – Layers properties in the Inspector

  1. At the very bottom of the bottom panel and to the right of TileSet, click on the TileMap editor to see...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime