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Getting Started with Unity 5

You're reading from   Getting Started with Unity 5 Leverage the power of Unity 5 to create amazing 3D games

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Product type Paperback
Published in May 2015
Publisher
ISBN-13 9781784398316
Length 184 pages
Edition 1st Edition
Tools
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Preface

With the pervasiveness of games and the use of gamification in nearly every industry, the desire to discover how to use state of the art development software has never been so great. There is an increasing number of software tools available to help developers create amazing games for consoles, the Web, desktop computers, and mobile devices. Game engines are among the most powerful of these tools available. The Unity 3D game engine is one of the elite game engines. It has been used to create popular 2D and 3D games by large game studios and indie developers. With a free version available, and the release of Unity 5, the time has never been better to start using Unity.

Getting Started with Unity 5 covers one of the most popular game engines available. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. You will enjoy having complete coverage of exciting topics including player-controlled characters and animation. Whether you are just getting started as a game developer or have experience with Unity or other game engines, this book will provide you with a guided tour of developing games with Unity 5. With clear explanations, tips, and ample screenshots, you will be provided with detailed steps to develop your game.

This book takes a practice hands-on approach to learning Unity 5. As you progress through each chapter, you will build a 3D interactive game called Little Farmer Colt. As you create the game, you'll learn key features of Unity 5 including creating a game environment, animating characters, scripting, and more. All meshes, models, textures, animations, and other assets are available on the book's website.

By the time you complete the lessons in this book, you'll have full confidence to start using Unity 5 to create your own games.

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