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Getting Started with Unity 5

You're reading from   Getting Started with Unity 5 Leverage the power of Unity 5 to create amazing 3D games

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Product type Paperback
Published in May 2015
Publisher
ISBN-13 9781784398316
Length 184 pages
Edition 1st Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Chapter 3. Working with Assets

In the last chapter, we designed our game and created our game environment, the virtual world that our players will interact with during the game. Now, we are ready to start populating our game environment with more than just trees and water.

In this chapter, we will take a close look at importing Unity and third-party assets from Unity's Asset Store directly into our game. These assets will be used to make our game environment more enjoyable for users. We'll add our pig, piglet, baby chick, adult chicken, old farmer, and Colt, our young farmer. These are our game's characters.

We'll import barns for the two farmers. We'll also create our own 3D asset using free software and import it into our game.

After reading this chapter, you will:

  • Understand what a Unity asset is
  • Be able to import a Unity asset into your game
  • Be able to import a third-party asset into your game
  • Understand Unity packages
  • Be able to import a Unity package into...
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